We are pleased to present an exclusive site interview with Mr. Yoshihiro Ike who's responsible for the original music of 'Biohazard 4D-Executer'. His works include anime series like Gundam and Cobra as well as several movies released only in Japan.
Interviewer: Welsh
Interviewer: Welsh
Interview Transcript
Q. How did you become involved in 'BIOHAZARD 4D-EXECUTER'?
A. I was invited to be involved by the sound supervisor, Mr. Momose. It has been a while, so I don't remember the circumstances.
Q. How long did development take?
A. It took about two weeks for me to write the score.
Q. Which songs did you write/compose? For example, the opening and ending theme.
A. As far as I remember, if nothing has changed, I wrote the entire score, including the opening and ending theme. (Sometimes the theme music is changed when importing / exporting films to other countries, so I am not sure how it was released in the states.)
Q. What was your main inspiration? And were you influenced by the videogame composers?
A. No music inspired me per se, but the images of this movie were very grotesque, so I tried to perpetuate that feeling through the music I wrote. To be honest, I hadn't played the game before.
Q. Did you compose the music based on an instruction sheet or were you shown parts of the film?
A. I matched the music to the film itself. The director showed me what he had done, and we recorded based on that.
Q. What were some of the difficulties during production? (I understand the total production cost was equal to 1.6 million USD.)
A. I don't remember hearing how much the movie cost to make. On the music side, there were no problems. The director seemed very pleased with the music and we had no disagreements.
Q. How closely was the production monitored by Capcom? And did you have the opportunity to meet Mr. Kenji Infuane or the late Mr. Noboru Sugimura? If so, could you please explain your relationship.
A. I'm sorry, but I hadn't met with them. My relationship to this film was only with the music / sound staff, and the director. I might not even have met the producer.
Q. What did you think of the film? Was it your first 3D experience?
A. Yes, it was my first experience. At that time it was quite innovative. I had never worked with 3D before until that time, so the pictures were impressive to me.
Q. Is there a soundtrack available for this production? I can't seem to find one...
A. I don't think one was released. I don't even have one!
Q. Do you have a message for your oversea fans?
A. I have a great many soundtracks and movies released here in Japan, maybe you would enjoy them, so do look them up!
Q. In addition, do you have anything left from the production that we can use? As long as it doesn't conflict with your obligation to keep secrets. For example, Mr. Nanami posted CG work images from that era.
A. Unfortunately, it has been many years since that production. In Japan, the media moves very fast, so it is difficult to keep records or an organized repertoire. At the moment I write some 10-12 soundtracks per year, and barely know where any of the work goes when it is complete! So I really don't have anything around. In addition to that, I simply don't own the rights to any of the work. Your best bet would be to contact the producer - he might have some sound clips or something of the sort.
Sorry that I couldn't be of more help!
Ike Yoshihiro
A. I was invited to be involved by the sound supervisor, Mr. Momose. It has been a while, so I don't remember the circumstances.
Q. How long did development take?
A. It took about two weeks for me to write the score.
Q. Which songs did you write/compose? For example, the opening and ending theme.
A. As far as I remember, if nothing has changed, I wrote the entire score, including the opening and ending theme. (Sometimes the theme music is changed when importing / exporting films to other countries, so I am not sure how it was released in the states.)
Q. What was your main inspiration? And were you influenced by the videogame composers?
A. No music inspired me per se, but the images of this movie were very grotesque, so I tried to perpetuate that feeling through the music I wrote. To be honest, I hadn't played the game before.
Q. Did you compose the music based on an instruction sheet or were you shown parts of the film?
A. I matched the music to the film itself. The director showed me what he had done, and we recorded based on that.
Q. What were some of the difficulties during production? (I understand the total production cost was equal to 1.6 million USD.)
A. I don't remember hearing how much the movie cost to make. On the music side, there were no problems. The director seemed very pleased with the music and we had no disagreements.
Q. How closely was the production monitored by Capcom? And did you have the opportunity to meet Mr. Kenji Infuane or the late Mr. Noboru Sugimura? If so, could you please explain your relationship.
A. I'm sorry, but I hadn't met with them. My relationship to this film was only with the music / sound staff, and the director. I might not even have met the producer.
Q. What did you think of the film? Was it your first 3D experience?
A. Yes, it was my first experience. At that time it was quite innovative. I had never worked with 3D before until that time, so the pictures were impressive to me.
Q. Is there a soundtrack available for this production? I can't seem to find one...
A. I don't think one was released. I don't even have one!
Q. Do you have a message for your oversea fans?
A. I have a great many soundtracks and movies released here in Japan, maybe you would enjoy them, so do look them up!
Q. In addition, do you have anything left from the production that we can use? As long as it doesn't conflict with your obligation to keep secrets. For example, Mr. Nanami posted CG work images from that era.
A. Unfortunately, it has been many years since that production. In Japan, the media moves very fast, so it is difficult to keep records or an organized repertoire. At the moment I write some 10-12 soundtracks per year, and barely know where any of the work goes when it is complete! So I really don't have anything around. In addition to that, I simply don't own the rights to any of the work. Your best bet would be to contact the producer - he might have some sound clips or something of the sort.
Sorry that I couldn't be of more help!
Ike Yoshihiro