STORY (p.001)
Claire, who'd survived the biohazard outbreak in Raccoon City, then traveled to search for her missing brother, Chris. However, she's captured by Umbrella Corp. along the way and forcefully transported to "Rockfort Island", an isolated island.
Claire's locked up in a prison. However, the guards have vanished and her cell door's left open. When she leaves the prison, she encounters horrifying Zombies. The only way to survive is to escape the island.
She grabs a handgun and walks out into the nightmare laid out in front of her...
Claire, who'd survived the biohazard outbreak in Raccoon City, then traveled to search for her missing brother, Chris. However, she's captured by Umbrella Corp. along the way and forcefully transported to "Rockfort Island", an isolated island.
Claire's locked up in a prison. However, the guards have vanished and her cell door's left open. When she leaves the prison, she encounters horrifying Zombies. The only way to survive is to escape the island.
She grabs a handgun and walks out into the nightmare laid out in front of her...
PLAYER CHARACTERS (p.010-011)
Claire Redfield
Age: 19
Sex: Female
Height: 169
Weight: 52.4
One of the main characters of "BIOHAZARD" and sister of Chris. A female college student who likes motorbikes, but is also influenced by her brother who's one of the members of S.T.A.R.S., so she knows how to handle guns. She escaped from Raccoon City in "BIOHAZARD 2", but later she's captured at the hands of Umbrella.
Steve Burnside
Age: 17
Sex: Male
Height: 173
Weight: 67.5
A young man imprisoned in a prison on the remote island of this particular setting. He meets Claire and they work together to find a way to escape the island. He's sometimes reckless when armed, but he's a kind-hearted boy. He's equipped with twin Gold Lugers and uses them simultaneously.
Claire Redfield
Age: 19
Sex: Female
Height: 169
Weight: 52.4
One of the main characters of "BIOHAZARD" and sister of Chris. A female college student who likes motorbikes, but is also influenced by her brother who's one of the members of S.T.A.R.S., so she knows how to handle guns. She escaped from Raccoon City in "BIOHAZARD 2", but later she's captured at the hands of Umbrella.
Steve Burnside
Age: 17
Sex: Male
Height: 173
Weight: 67.5
A young man imprisoned in a prison on the remote island of this particular setting. He meets Claire and they work together to find a way to escape the island. He's sometimes reckless when armed, but he's a kind-hearted boy. He's equipped with twin Gold Lugers and uses them simultaneously.
ENEMY DATA (p.017-028)
Zombie (Graveyard)
Those who died in the camp and were buried in the graveyard but resurrected as Zombies. The appearance of a single one evokes a sense of fear instead. Among the Zombies, their life points are the lowest.
Zombie (Prisoners)
Dead prisoners who were housed in the military camp. If you make a mistake, Claire and Steve might join them. Their life points are exactly the same as the Worker Zombie.
Zombie (Workers)
Dead workers who did chores at the camp. It seems the virus infected them while they were scrubbing the toilets. Their life points are next to Graveyard Zombies.
Zombie (Wesker Subordinates)
The final appearance of Wesker's subordinates. Movement and attack methods are the same as other Zombies, but when attacked they explode. Despite the danger, their life points are higher.
Zombie (Umbrella Mercenaries)
The end of mercenaries hired by Umbrella. They approach with slow movement and bite while holding their victims. Among the Zombies, their life points are higher.
Zombie (Camp Guards)
The changed appearance of the camp guards hired by Umbrella. In addition to biting, they frequently attack by vomiting acid. Along with the Subordinate Zombies, their points are higher among the Zombies.
Zombie (Umbrella Researcher)
Umbrella researchers infected by the virus. They no longer have their intelligence and simply wander for the blood and flesh of the living. They have a trait of scattering a poison gas when dying.
Zombie Dog
A Zombie Dog infected with virus. Attack patterns include jumping at the player from a short distance. Their HP's the same as the Zombies. However, their movement's faster than Zombies, so you should defeat them as quickly as possible. If they knock you down, any attacks will not register until you're up again.
Bat
An enemy that attacks while flying in the air. Normally, they stop and rest in the sky, but often start moving when approached. It's difficult to attack because it moves while fluttering, but since it only has one HP, any weapon can be used to defeat it. It's relatively easy to kill if you use a gun.
Moth
Like bats, they also attack while flying in the air. Since it also only has one HP, if any attack hits with any weapon, it can be defeated in a single blow, but in rare cases it may fall to the floor and attack from the ground. When this happens, if you pass through where the moth's down, you can knock it down and stab it.
Cockroach
Enemy stuck on a wall or floor. Basically, you cannot defeat them even if melee attacking the floor, but you can kill the roaches by stamping on the floor. However, VS ROACH MODE (see page 93) is different, and any weapon can defeat them with one blow.
Black Widow
An enemy which attacks utilizing bites and acid attacks. It's often attached to the ceiling. HP's relatively high, and even if the torso portion is destroyed, it'll survive as long as the head and leg portions aren't destroyed. Since they aren't highly resistant to handguns, handguns can cope well when their numbers are small.
Bandersnatch
An enemy with a huge mutated right arm. It'll stretch the right arm and catch with a hook attack. Its attack range is fairly long, so it's safer to take on from a distance. By the way, when it extends its right arm, it'll shake from left to right reaching for the player, so to avoid it you should attack from the left of the Bandersnatch.
Hunter
An enemy with a reptilian-like appearance. Usually, they walk and jump, but when they recognize the player, their speed accelerates. As for their attacks, they have two variations, a jump attack and close swipe attack, both are fast so it's better to use a shotgun or a powerful weapon.
Sweeper
An enhanced version of the Hunter, it's an enemy that's poisonous which can be recognized by its body color, its attacks are similar to the Hunter, with a close attack and a jumping attack. By the way, the Sweeper that appears as a boss in Stage 2 in Arcade Mode has a much higher HP than normal.
Licker
An enemy whose brain and tongue are altered. When they're not aware of the player, they move at slow speeds, like a "shark," but when they spot their prey they'll move at high speed and attack. They attack using claws or their expanding tongue. Although its HP's low, handguns aren't powerful enough, so use other weapons.
Chameleon Licker
A GUN SURVIVOR 2 original enemy. HP and attack variations are the same as the Licker, but it has a special ability like optical camouflage and assimilates its appearance with the surroundings. As damage accumulates, the color of the body turns red and the camouflage ability fades away.
Drain Deimos
In terms of gameplay it's a tougher version of the Licker, featuring six legs and long sharp claws. It's also a rare enemy that only appears in Stages 3 and 4 in Arcade Mode. Keep in mind that its range of HP values is quite wide, with the difference between the lowest and highest being nearly 60.
Gulp Worm
An enemy that appears only in Stage 2 in Dungeon Mode. It travels under the ground with a long body, and occasionally appears on the surface, it opens the mouth and attacks. If you are moving along the surface, look for the indicator to figure out where it is, and when you spot it, follow its trail.
Giant Black Widow
An enemy that appears as a boss in Stage 1 of Arcade and Dungeon Modes. It also appears as a middle boss in stage 4 of Arcade Mode. HP's much higher than regular spiders with a high damage value per hit. In Stage 1 of Arcade Mode, it jumps and moves.
Nosferatu
Appears as a boss on Stage 3 in Arcade Mode and a mid-boss on Stage 3 in Dungeon Mode. Since the tentacles and poison gas attacks cover a wide range, you should fight it at a distance.
Alexia
An enemy who appears as a boss in Stage 4 of Arcade Mode and Stage 2 in Dungeon Mode. The flames will appear immediately after raising her hand, so move and evade after this pose.
Tyrant
The strongest enemy to appear as a boss in Stage 5 in Arcade Mode and Stage 3 in Dungeon Mode. Fight from a distance and fight with a powerful weapon.
Nemesis
Appears when the time limit becomes zero in Arcade Mode. It cannot be defeated. If you collect all the gems, you'll be able to defeat it, although it'll appear carrying weapons in Stage 5's boss fight.
Zombie (Graveyard)
Those who died in the camp and were buried in the graveyard but resurrected as Zombies. The appearance of a single one evokes a sense of fear instead. Among the Zombies, their life points are the lowest.
Zombie (Prisoners)
Dead prisoners who were housed in the military camp. If you make a mistake, Claire and Steve might join them. Their life points are exactly the same as the Worker Zombie.
Zombie (Workers)
Dead workers who did chores at the camp. It seems the virus infected them while they were scrubbing the toilets. Their life points are next to Graveyard Zombies.
Zombie (Wesker Subordinates)
The final appearance of Wesker's subordinates. Movement and attack methods are the same as other Zombies, but when attacked they explode. Despite the danger, their life points are higher.
Zombie (Umbrella Mercenaries)
The end of mercenaries hired by Umbrella. They approach with slow movement and bite while holding their victims. Among the Zombies, their life points are higher.
Zombie (Camp Guards)
The changed appearance of the camp guards hired by Umbrella. In addition to biting, they frequently attack by vomiting acid. Along with the Subordinate Zombies, their points are higher among the Zombies.
Zombie (Umbrella Researcher)
Umbrella researchers infected by the virus. They no longer have their intelligence and simply wander for the blood and flesh of the living. They have a trait of scattering a poison gas when dying.
Zombie Dog
A Zombie Dog infected with virus. Attack patterns include jumping at the player from a short distance. Their HP's the same as the Zombies. However, their movement's faster than Zombies, so you should defeat them as quickly as possible. If they knock you down, any attacks will not register until you're up again.
Bat
An enemy that attacks while flying in the air. Normally, they stop and rest in the sky, but often start moving when approached. It's difficult to attack because it moves while fluttering, but since it only has one HP, any weapon can be used to defeat it. It's relatively easy to kill if you use a gun.
Moth
Like bats, they also attack while flying in the air. Since it also only has one HP, if any attack hits with any weapon, it can be defeated in a single blow, but in rare cases it may fall to the floor and attack from the ground. When this happens, if you pass through where the moth's down, you can knock it down and stab it.
Cockroach
Enemy stuck on a wall or floor. Basically, you cannot defeat them even if melee attacking the floor, but you can kill the roaches by stamping on the floor. However, VS ROACH MODE (see page 93) is different, and any weapon can defeat them with one blow.
Black Widow
An enemy which attacks utilizing bites and acid attacks. It's often attached to the ceiling. HP's relatively high, and even if the torso portion is destroyed, it'll survive as long as the head and leg portions aren't destroyed. Since they aren't highly resistant to handguns, handguns can cope well when their numbers are small.
Bandersnatch
An enemy with a huge mutated right arm. It'll stretch the right arm and catch with a hook attack. Its attack range is fairly long, so it's safer to take on from a distance. By the way, when it extends its right arm, it'll shake from left to right reaching for the player, so to avoid it you should attack from the left of the Bandersnatch.
Hunter
An enemy with a reptilian-like appearance. Usually, they walk and jump, but when they recognize the player, their speed accelerates. As for their attacks, they have two variations, a jump attack and close swipe attack, both are fast so it's better to use a shotgun or a powerful weapon.
Sweeper
An enhanced version of the Hunter, it's an enemy that's poisonous which can be recognized by its body color, its attacks are similar to the Hunter, with a close attack and a jumping attack. By the way, the Sweeper that appears as a boss in Stage 2 in Arcade Mode has a much higher HP than normal.
Licker
An enemy whose brain and tongue are altered. When they're not aware of the player, they move at slow speeds, like a "shark," but when they spot their prey they'll move at high speed and attack. They attack using claws or their expanding tongue. Although its HP's low, handguns aren't powerful enough, so use other weapons.
Chameleon Licker
A GUN SURVIVOR 2 original enemy. HP and attack variations are the same as the Licker, but it has a special ability like optical camouflage and assimilates its appearance with the surroundings. As damage accumulates, the color of the body turns red and the camouflage ability fades away.
Drain Deimos
In terms of gameplay it's a tougher version of the Licker, featuring six legs and long sharp claws. It's also a rare enemy that only appears in Stages 3 and 4 in Arcade Mode. Keep in mind that its range of HP values is quite wide, with the difference between the lowest and highest being nearly 60.
Gulp Worm
An enemy that appears only in Stage 2 in Dungeon Mode. It travels under the ground with a long body, and occasionally appears on the surface, it opens the mouth and attacks. If you are moving along the surface, look for the indicator to figure out where it is, and when you spot it, follow its trail.
Giant Black Widow
An enemy that appears as a boss in Stage 1 of Arcade and Dungeon Modes. It also appears as a middle boss in stage 4 of Arcade Mode. HP's much higher than regular spiders with a high damage value per hit. In Stage 1 of Arcade Mode, it jumps and moves.
Nosferatu
Appears as a boss on Stage 3 in Arcade Mode and a mid-boss on Stage 3 in Dungeon Mode. Since the tentacles and poison gas attacks cover a wide range, you should fight it at a distance.
Alexia
An enemy who appears as a boss in Stage 4 of Arcade Mode and Stage 2 in Dungeon Mode. The flames will appear immediately after raising her hand, so move and evade after this pose.
Tyrant
The strongest enemy to appear as a boss in Stage 5 in Arcade Mode and Stage 3 in Dungeon Mode. Fight from a distance and fight with a powerful weapon.
Nemesis
Appears when the time limit becomes zero in Arcade Mode. It cannot be defeated. If you collect all the gems, you'll be able to defeat it, although it'll appear carrying weapons in Stage 5's boss fight.