Zombie (p.158)
This is a story about pitiful living dead, infected by a virus used to develop biological weapons, whose bodies are decaying while they're still alive. These are the Zombies of "BIO HAZARD." Formerly employees in the mansion or laboratory, they've lost their ability to think and act only on instinct.
Cerberus (p.159)
Cerberus is a monster modified for combat from Dobermans kept in the mansion by rearranging their DNA with a virus. It's an enemy that's hard to aim at and difficult to deal with due to its swift movements and jump attacks. If multiple Cerberus appear at the same time, it'll be quite difficult.
Crow
Wild crows that've been infected and enlarged due to picking flesh off virus-infected organisms. The principle of your action when dealing with them is don't attack unless they're attacking you.
Monster Plant (p.160)
This mysterious plant's a foliage plant that was being kept in the mansion's greenhouse and was infected with a virus that leaked from the laboratory, acquiring unique abilities. It's capable of autonomous predatory functioning. It reaches out, strangles approaching victims, and drains their fluids. A mysterious plant similar to a carnivorous plant has been born.
In fact, all weapons are ineffective against this Monster Plant. The reason's unknown, but it's said to be a plant with uniquely strong vitality. The only thing you can do to get rid of it is use the weed killer available in the east storeroom.
Yawn
You need to fight the giant snake Yawn twice in total. First in the mansion attic and second in the same building but a different room. Both its basic behavior patterns are the same, approaching while raising and lowering its head and snarling with its large mouth. The only difference is that in the first battle you can be poisoned, but in the second encounter it's completely non-toxic.
Adder (p.161)
Although it looks like a normal snake, its toxicity has been enhanced by the influence of the leaked virus, making it a dangerous existence. Perhaps its fertility was also affected, as it attacks players in large groups that wouldn't normally be possible.
There's only one effective way to deal with this Adder. "Don't deal with it". That's all. Even if you defeat it, it'll spawn infinitely, so no matter how much weapons, physical strength, and patience you have, you cannot catch up with their numbers. They don't move fast so it's quite possible to run through them.
Wasp
It used to just be a bee. However, like the Adder, the virus has caused an abnormality in the secretion of growth hormones, so they attack at a size ten times larger than normal.
Web Spinner (p.162)
A giant spider that was genetically manipulated as a bioweapon but abandoned due to lacking practicality.
Baby Spider
Countless spiders that spring out from the belly of a dead parent spider. That's what the Baby Spiders are. Whether you defeat the above Web Spinner or the Black Tiger described below, they'll spring out from their stomach.
Neptune (p.163)
Neptune's a remodeled shark bred in a large water tank in the dormitory's basement, with a total of three sharks, one parent shark and two pup sharks, which attack together.
The Neptune's epidermis is very thick and smooth and it attacks while underwater. Its HP's also unusually high, so there's no chance of winning while underwater. However, if you operate the switch in the control room to drain the water, it becomes a carp on a cutting board. You can stab it to death with a knife while it's bouncing on the floor. However, since you need to attack in a downward direction, it's not possible to deal damage with a weapon that can't be shot downwards.
Plant 42
A huge plant that can be called the boss of the dormitory. Although it doesn't move, it's a powerful enemy that damages opponents from a distance thanks to its long, tough tentacles and the acidic sap that drips from its roots that stretch around the ceiling.
Hunter (p.164)
After clearing the dormitory, Hunters appear from nowhere and roam in the hallways. Like Zombies, they seem to be a humanoid bioweapon. They jump high with strong leg strength and launch their assault.
The Hunter's most terrifying attack's an instant death decapitation. However, as long as the character's HP hasn't decreased, this attack won't be launched. If you're calm, Jill can afford to handle them with grenade rounds and Chris with a shotgun. However, if you're thinking of facing them and attacking, they'll jump attack, so be careful.
Ticks
An insect-type monster that appears in the courtyard basement. Suddenly jumping from the darkness to the target, it chops up its poor victims with sickles in each hand. The codename "Ticks" seems to come from "Tick" like the insect.
This creature's movement patterns are exactly the same as the Hunter. It has the same head hunting attack with an instant death effect, which is enabled when the player's physical strength decreases. However, it has weaknesses. Its strategy's the same as for the Hunter, so if you have a lot of experience getting rid of Hunters in the mansion, you won't be troubled. In particular, at this point you should definitely have the Colt Python, so the Ticks can be cleaned out with a single magnum round (or grenade round).
Black Tiger (p.165)
Even bigger than the Web Spinner, launching an unpleasant attack of spitting venom in three directions, and the familiar Baby Spiders spring up from its corpse. In addition, although it has high HP and durability against various attacks, it has the same weakness as the Web Spinner in that it's vulnerable to flame rounds. If you use Jill, you can beat it relatively easily.
The spider web blocking the door that stays after defeating it can be removed by using a specific weapon.
Chimera
A fearsome hybrid creature created by incorporating insect genes into a human egg. It has claws covered with bristles, suitable for crawling on ceilings.
Tyrant (p.166)
The ultimate bioweapon secretly created in the laboratory. It was completed by genetically manipulating a human who'd undergone physical strengthening surgery using the virus.
Super Tyrant
The moment you try to escape, this Super Tyrant appears on the heliport. It follows the character with quick movements completely different from the previous one.
This is a story about pitiful living dead, infected by a virus used to develop biological weapons, whose bodies are decaying while they're still alive. These are the Zombies of "BIO HAZARD." Formerly employees in the mansion or laboratory, they've lost their ability to think and act only on instinct.
Cerberus (p.159)
Cerberus is a monster modified for combat from Dobermans kept in the mansion by rearranging their DNA with a virus. It's an enemy that's hard to aim at and difficult to deal with due to its swift movements and jump attacks. If multiple Cerberus appear at the same time, it'll be quite difficult.
Crow
Wild crows that've been infected and enlarged due to picking flesh off virus-infected organisms. The principle of your action when dealing with them is don't attack unless they're attacking you.
Monster Plant (p.160)
This mysterious plant's a foliage plant that was being kept in the mansion's greenhouse and was infected with a virus that leaked from the laboratory, acquiring unique abilities. It's capable of autonomous predatory functioning. It reaches out, strangles approaching victims, and drains their fluids. A mysterious plant similar to a carnivorous plant has been born.
In fact, all weapons are ineffective against this Monster Plant. The reason's unknown, but it's said to be a plant with uniquely strong vitality. The only thing you can do to get rid of it is use the weed killer available in the east storeroom.
Yawn
You need to fight the giant snake Yawn twice in total. First in the mansion attic and second in the same building but a different room. Both its basic behavior patterns are the same, approaching while raising and lowering its head and snarling with its large mouth. The only difference is that in the first battle you can be poisoned, but in the second encounter it's completely non-toxic.
Adder (p.161)
Although it looks like a normal snake, its toxicity has been enhanced by the influence of the leaked virus, making it a dangerous existence. Perhaps its fertility was also affected, as it attacks players in large groups that wouldn't normally be possible.
There's only one effective way to deal with this Adder. "Don't deal with it". That's all. Even if you defeat it, it'll spawn infinitely, so no matter how much weapons, physical strength, and patience you have, you cannot catch up with their numbers. They don't move fast so it's quite possible to run through them.
Wasp
It used to just be a bee. However, like the Adder, the virus has caused an abnormality in the secretion of growth hormones, so they attack at a size ten times larger than normal.
Web Spinner (p.162)
A giant spider that was genetically manipulated as a bioweapon but abandoned due to lacking practicality.
Baby Spider
Countless spiders that spring out from the belly of a dead parent spider. That's what the Baby Spiders are. Whether you defeat the above Web Spinner or the Black Tiger described below, they'll spring out from their stomach.
Neptune (p.163)
Neptune's a remodeled shark bred in a large water tank in the dormitory's basement, with a total of three sharks, one parent shark and two pup sharks, which attack together.
The Neptune's epidermis is very thick and smooth and it attacks while underwater. Its HP's also unusually high, so there's no chance of winning while underwater. However, if you operate the switch in the control room to drain the water, it becomes a carp on a cutting board. You can stab it to death with a knife while it's bouncing on the floor. However, since you need to attack in a downward direction, it's not possible to deal damage with a weapon that can't be shot downwards.
Plant 42
A huge plant that can be called the boss of the dormitory. Although it doesn't move, it's a powerful enemy that damages opponents from a distance thanks to its long, tough tentacles and the acidic sap that drips from its roots that stretch around the ceiling.
Hunter (p.164)
After clearing the dormitory, Hunters appear from nowhere and roam in the hallways. Like Zombies, they seem to be a humanoid bioweapon. They jump high with strong leg strength and launch their assault.
The Hunter's most terrifying attack's an instant death decapitation. However, as long as the character's HP hasn't decreased, this attack won't be launched. If you're calm, Jill can afford to handle them with grenade rounds and Chris with a shotgun. However, if you're thinking of facing them and attacking, they'll jump attack, so be careful.
Ticks
An insect-type monster that appears in the courtyard basement. Suddenly jumping from the darkness to the target, it chops up its poor victims with sickles in each hand. The codename "Ticks" seems to come from "Tick" like the insect.
This creature's movement patterns are exactly the same as the Hunter. It has the same head hunting attack with an instant death effect, which is enabled when the player's physical strength decreases. However, it has weaknesses. Its strategy's the same as for the Hunter, so if you have a lot of experience getting rid of Hunters in the mansion, you won't be troubled. In particular, at this point you should definitely have the Colt Python, so the Ticks can be cleaned out with a single magnum round (or grenade round).
Black Tiger (p.165)
Even bigger than the Web Spinner, launching an unpleasant attack of spitting venom in three directions, and the familiar Baby Spiders spring up from its corpse. In addition, although it has high HP and durability against various attacks, it has the same weakness as the Web Spinner in that it's vulnerable to flame rounds. If you use Jill, you can beat it relatively easily.
The spider web blocking the door that stays after defeating it can be removed by using a specific weapon.
Chimera
A fearsome hybrid creature created by incorporating insect genes into a human egg. It has claws covered with bristles, suitable for crawling on ceilings.
Tyrant (p.166)
The ultimate bioweapon secretly created in the laboratory. It was completed by genetically manipulating a human who'd undergone physical strengthening surgery using the virus.
Super Tyrant
The moment you try to escape, this Super Tyrant appears on the heliport. It follows the character with quick movements completely different from the previous one.