DEVELOPMENT
Resident Evil Genesis was a Mobile based Action/Adventure game which retold the events of the Mansion Incident. Developed and Published by Capcom in 2007 and released in January 2008. The game had a top down view and played similarly to classic Resident Evil at least in terms of puzzles and exploration. You were required to search the environment, solve puzzles, collect items and unlock new areas. The gameplay however with a simple stop and aim mechanic which would bring up a slider bar. You had to press the action button when the slider raised into the correct position.
The game also had a story which played similarly to Resident Evil 1 but with some differences. Different environments, due to the mobiles restrictions the mansion was in no way a replica of its PlayStation or GameCube versions. But it did have similar areas like Main Hall, Dinning Room, Caves, Lab and so on. Chris Redfield was missing entirely from this game only giving you the option to play as Jill Valentine. Accompanying Jill was Barry Burton, Albert Wesker and Enrico Marini, no other characters appeared. No spoilers will be given yet (see below) but a certain character plays the same role but with a different outcome for them. However aside from some of the discrepancies there is some useful information to be found such as; new dialogue, new character interactions, files and even things like multiple bedrooms which both the Original and Remake lacked. As far as the canon criteria goes for this game as it was created by Capcom USA it should be considered non canon. However some of the additional information provided you could include as head canon and enhance your Resident Evil 1 experience.
(Some of the information above was provided in an IGN article sourced at the end of this page. Everything else you are about to see and read was extracted directly from the games files.)
The game also had a story which played similarly to Resident Evil 1 but with some differences. Different environments, due to the mobiles restrictions the mansion was in no way a replica of its PlayStation or GameCube versions. But it did have similar areas like Main Hall, Dinning Room, Caves, Lab and so on. Chris Redfield was missing entirely from this game only giving you the option to play as Jill Valentine. Accompanying Jill was Barry Burton, Albert Wesker and Enrico Marini, no other characters appeared. No spoilers will be given yet (see below) but a certain character plays the same role but with a different outcome for them. However aside from some of the discrepancies there is some useful information to be found such as; new dialogue, new character interactions, files and even things like multiple bedrooms which both the Original and Remake lacked. As far as the canon criteria goes for this game as it was created by Capcom USA it should be considered non canon. However some of the additional information provided you could include as head canon and enhance your Resident Evil 1 experience.
(Some of the information above was provided in an IGN article sourced at the end of this page. Everything else you are about to see and read was extracted directly from the games files.)
CONTROLS
AIM CONTROLS
To aim your weapon you must use the aiming gauge. The aiming gauge has three sections: Head-shot, body-shot and miss. The moment you begin to aim the gauge will start to rise. Use the action key to stop the gauge and fire your weapon. The accuracy of your shot will depend on which section of the gauge you hit. Miss is the very bottom section of the gauge, which has no color. Sections colored black are body-shots. Sections colored red are head-shots. Body-shots will inflict regular damage. However, as a skilled operative you are expected to aim for the head. Head-shots do extra damage to the enemy, but are much harder to hit. If you let the aiming gauge rise all the way to the top then your shot will miss! After pressing the action key, the aiming gauge will briefly flash a color to indicate your accuracy: White is a head-shot, blue is a body-shot and red is a miss.
To aim your weapon you must use the aiming gauge. The aiming gauge has three sections: Head-shot, body-shot and miss. The moment you begin to aim the gauge will start to rise. Use the action key to stop the gauge and fire your weapon. The accuracy of your shot will depend on which section of the gauge you hit. Miss is the very bottom section of the gauge, which has no color. Sections colored black are body-shots. Sections colored red are head-shots. Body-shots will inflict regular damage. However, as a skilled operative you are expected to aim for the head. Head-shots do extra damage to the enemy, but are much harder to hit. If you let the aiming gauge rise all the way to the top then your shot will miss! After pressing the action key, the aiming gauge will briefly flash a color to indicate your accuracy: White is a head-shot, blue is a body-shot and red is a miss.
CONTROLS LAYOUT
Up - Move forward
Left - Turn left
Right - Turn right
Down - Turn around
OK - Action key
0 – Inventory
Your inventory shows all the items you are currently holding. To switch active items just browse your inventory and select which item you want. Some items can not be equipped as your active item, in which case selecting the item will reveal further details.
Clear - Pause
The clear key can pause the game at any time. A back or delete key will also function as clear. If you do not have any of these keys then either your menu key or right hotkey will act as clear. Otherwise both hotkeys will act as OK.
Left - Turn left
Right - Turn right
Down - Turn around
OK - Action key
0 – Inventory
Your inventory shows all the items you are currently holding. To switch active items just browse your inventory and select which item you want. Some items can not be equipped as your active item, in which case selecting the item will reveal further details.
Clear - Pause
The clear key can pause the game at any time. A back or delete key will also function as clear. If you do not have any of these keys then either your menu key or right hotkey will act as clear. Otherwise both hotkeys will act as OK.
ENEMY INFORMATION
When encountering enemies your character will automatically enter combat mode. You will return to search mode once the room has been cleared of all enemies. In combat mode you can only use weapons and medkits. Your action key will use your currently equipped weapon/medkit. Some weapons will require you to target the enemy. If you must target the enemy then the action key will bring up your crosshair. See Target Mode for more info.
GAME KEYS
See each help section for an explanation on different game modes and their control schemes. The directional pad and OK key are the primary game controls. Since these controls may be unavailable or inconvenient, the number keys are available as alternate controls.
CREDITS
Code/Design
Dave Herzog Jesse Attard Art Dave Daniels Eric Vedder Music Shinnyo Interactive Audio Deployment Jill Angeles Compilation Toan Nguyen Dennis Scott Lucas Green Technical Designer Robyn Bremner |
Lead QA
Luis Bermudez Paul Nunes QA Ryan Allen Alex Bermudez Lorenzo Contreras Adam Dionne Fanon Flowers Kenny Hile Dean Klupngam Pat Klupngam Jackie LaPlante Eric Langlois Ken Leung Steven Luong Jaime Monzon Mike Powers Howard Rodelo |
Script
(Anything in Italics and with a (*) is my own interpretation of the events I am seeing during the game, everything else is ripped directly from the game's script in the game files.)
Prologue
Bizarre murder cases have been recently reported in Raccoon City and the surrounding area. These reports claim that innocent families are being attacked by a small group of psychopathic killers. Victims were apparently eaten. STARS dispatched the Bravo team to investigate, but quickly lost contact.
The STARS Alpha team was sent to recover the Bravo team, and encountered the ruins of their helicopter outside an old mansion. While inspecting the helicopter, a pack of mutated dogs attacked the team. While many members were killed, the lingering survivors were forced to take shelter in the nearby mansion...
*Jill, Barry and Wesker enter the mansion and stand nearby a statue. Chris is not with them.
Prologue
Bizarre murder cases have been recently reported in Raccoon City and the surrounding area. These reports claim that innocent families are being attacked by a small group of psychopathic killers. Victims were apparently eaten. STARS dispatched the Bravo team to investigate, but quickly lost contact.
The STARS Alpha team was sent to recover the Bravo team, and encountered the ruins of their helicopter outside an old mansion. While inspecting the helicopter, a pack of mutated dogs attacked the team. While many members were killed, the lingering survivors were forced to take shelter in the nearby mansion...
*Jill, Barry and Wesker enter the mansion and stand nearby a statue. Chris is not with them.
* Jill examines the statue.
Description “1967. George Trevor, Architect. Commissioned by Lord Ozwell E. Spencer.
Jill: What... what was wrong with those dogs?! They looked mutilated to the point of death, but they chased us relentlessly.
Barry: I can't believe we got away. What is this place? Where's the rest of our squad?!
Wesker: Keep your cool. Let's establish a perimeter. I'll secure the lobby. You two scout the neighboring rooms.
Jill: Yes sir!
Barry: Jill, remember to search everything you can. We don't know what we are looking for yet, but anything could be a clue.
*Jill begins to search the mansion, finding items first a Silver Keycard. Jill finds a piano and examines it.
Jill: I wonder if there is anything useful in this piano bench... It's beautiful. I wonder if I can still play...
*When examining a plant pot.
Jill: There's something shiny at the base of this plant...
* Jill finds ammunition.
*Jill finds the Onyx. Then moving to the rear of the main hall she finds a lighter on a couch. When finding and examining a Herb, Jill states:
Jill: Good for healing cuts, but a medkit is better.
Description “1967. George Trevor, Architect. Commissioned by Lord Ozwell E. Spencer.
Jill: What... what was wrong with those dogs?! They looked mutilated to the point of death, but they chased us relentlessly.
Barry: I can't believe we got away. What is this place? Where's the rest of our squad?!
Wesker: Keep your cool. Let's establish a perimeter. I'll secure the lobby. You two scout the neighboring rooms.
Jill: Yes sir!
Barry: Jill, remember to search everything you can. We don't know what we are looking for yet, but anything could be a clue.
*Jill begins to search the mansion, finding items first a Silver Keycard. Jill finds a piano and examines it.
Jill: I wonder if there is anything useful in this piano bench... It's beautiful. I wonder if I can still play...
*When examining a plant pot.
Jill: There's something shiny at the base of this plant...
* Jill finds ammunition.
*Jill finds the Onyx. Then moving to the rear of the main hall she finds a lighter on a couch. When finding and examining a Herb, Jill states:
Jill: Good for healing cuts, but a medkit is better.
*Jill enters into the dining room along the back wall and encounters four zombies. Defeating all four and moving onto the kitchen Jill finds another zombie. Jill examines a stove...
Jill: It looks like there is something under the burner of this stove.
* Jill finds a Ruby under the stove burner, continuing her search she finds a severed thumb inside the fridge, BBQ tongs and a Mallet in one of the cupboards. Exiting the kitchen and down some corridors near a painting Jill finds an Emerald inside a plant pot.
Jill: Very pretty.
*Examining the painting Jill states;
Jill: It looks like there is something under the burner of this stove.
* Jill finds a Ruby under the stove burner, continuing her search she finds a severed thumb inside the fridge, BBQ tongs and a Mallet in one of the cupboards. Exiting the kitchen and down some corridors near a painting Jill finds an Emerald inside a plant pot.
Jill: Very pretty.
*Examining the painting Jill states;
Jill: It says "1962. Sir Edward Ashford".
*Entering back into the main hall Jill enters a room to the left of the mansion.
Jill: It's locked... it looks like I need a keycard.
*Entering back into the main hall Jill enters a room to the left of the mansion.
Jill: It's locked... it looks like I need a keycard.
Barry: What was that thing?! Just looking at it gives me the creeps.
Jill: I don't know. We should report this to Wesker.
Barry: Good idea. I'm going to stay and examine the body.
*Jill searches the room before leaving and finds Newspaper 1 and the Letter 2.
Jill: I don't know. We should report this to Wesker.
Barry: Good idea. I'm going to stay and examine the body.
*Jill searches the room before leaving and finds Newspaper 1 and the Letter 2.
NEWSPAPER 1
Ground was broken today at the remote site of Lord Ozwell Spencer's Mansion. The mansion is located in an isolated part of the forest, just outside Raccoon City. Dr. Ozwell Spencer is one of the founders of the Umbrella Corporation, along with Dr. James Marcus and Sir Edward Ashford. The company develops cosmetics and consumer products, and employs many researchers. The company's presence in Raccoon City will hopefully spur some economic growth in the area. Prominent New York architect George Trevor was on hand to tell us a little about the mansion [article continues on page 5]
LETTER 2
Most of this letter is burned and unreadable. The parts I can make out of it read:... managed to crack the safe I wrote ... a gun and some papers in there now, but ... changes the passcode regularly, so... Ashford's portrait in invisible ink. I'm sure you'll know how to reveal it. Please destroy this letter after...
Jill: This letter looks burned, but some parts are still readable.
*Still searching the same room Jill finds the Fire Opal and a Poker.
Jill: This is a fairly heavy tool. That's as strong as a crowbar.
*Jill enters the main hall only to find Wesker has disappeared, she returns to Barry.
Jill: I couldn't find Wesker in the lobby.
Barry: That's unusual... well I suppose we should continue to investigate this mansion. I'll stay here in case you need me for anything.
Jill: Alright.
*Still searching the same room Jill finds the Fire Opal and a Poker.
Jill: This is a fairly heavy tool. That's as strong as a crowbar.
*Jill enters the main hall only to find Wesker has disappeared, she returns to Barry.
Jill: I couldn't find Wesker in the lobby.
Barry: That's unusual... well I suppose we should continue to investigate this mansion. I'll stay here in case you need me for anything.
Jill: Alright.
* After talking to Barry Jill enters the double doors behind him. Entering into another dining room Jill defeats two zombies here and then finds a large cupboard. She uses the Poker to smash the glass.
Jill: Opps... I knocked the necklace into a crevice in the wood. I’ll need something to pull it out.
* Jill uses the BBQ tongs to retrieve the Cross Necklace.
Jill: This feels hollow and there is a small depression on the back in the shape of a cross.
* Afterwards Jill heads back to the living room to find Barry again.
Barry: Hey Jill come here.
Jill: What is it?
Barry: I've been messing around with this radio transmitter I found on the corpse. It's a walkie-talkie of some kind, but I should be able to re-program it to contact our helicopter. It needs batteries though. If you come across any please let me know.
Jill: What's a zombie going to do with a radio transmitter?
Barry: I guess it means that these monsters used to be human...
Jill: That's an unpleasant thought... You know I've searched most of this main floor, Wesker isn't anywhere to be found. Maybe something happened to him?
Barry: I hope he's okay... without Wesker... my family...
Jill: What? Your family? Barry I don't understand...
Barry: I'm going to check out the lobby again...
Jill: Opps... I knocked the necklace into a crevice in the wood. I’ll need something to pull it out.
* Jill uses the BBQ tongs to retrieve the Cross Necklace.
Jill: This feels hollow and there is a small depression on the back in the shape of a cross.
* Afterwards Jill heads back to the living room to find Barry again.
Barry: Hey Jill come here.
Jill: What is it?
Barry: I've been messing around with this radio transmitter I found on the corpse. It's a walkie-talkie of some kind, but I should be able to re-program it to contact our helicopter. It needs batteries though. If you come across any please let me know.
Jill: What's a zombie going to do with a radio transmitter?
Barry: I guess it means that these monsters used to be human...
Jill: That's an unpleasant thought... You know I've searched most of this main floor, Wesker isn't anywhere to be found. Maybe something happened to him?
Barry: I hope he's okay... without Wesker... my family...
Jill: What? Your family? Barry I don't understand...
Barry: I'm going to check out the lobby again...
*Barry exits as Jill is left confused. Suddenly Lisa Trevor enters the room.
Jill: What on earth is that! I should run and find backup before that thing catches me!
*Jill runs from the room as Lisa chases her throughout the mansion. Jill finds Barry just outside the kitchen.
Jill: Barry! There you are! Quick, draw your firearm and hold this position!
Barry: Jill?! You're freaking me out! What's coming for us??
Jill: Just get ready to unload! Wesker!
Barry: Sir!...
*Instead of Lisa, Wesker enters the small room.
Wesker: You were expecting the Boogeyman perhaps?
Jill: Where have you been? We were looking for you.
Wesker: The lobby was relatively inactive, so I scouted the exterior.
Jill: But those dogs...?
Wesker: They were gone when I left. I've encountered more hostiles outdoors. How is everyone doing for ammo?
Jill: I could use some clips...
Wesker: Here take these. Listen, I want you two to continue exploring, there may be members of Bravo inside this mansion. See if you can find a way to the upper floor.
Jill: Yes sir.
Wesker: Barry, how goes the mission?
Barry: The mission?
Wesker: We've been over this.
Barry: Oh! Yes, well the mission, is... progressing...
Wesker: Right. Keep it together Barry, we are trained to work well under stress. There are others depending on you.
Barry: Understood.
Jill: What mission?
Wesker: It doesn't concern you. I'm going to resume searching outside and the forest. You stay in the mansion.
Jill: Yes sir.
*Wesker leaves. Jill searches the room and finds Letter 4.
Jill: What on earth is that! I should run and find backup before that thing catches me!
*Jill runs from the room as Lisa chases her throughout the mansion. Jill finds Barry just outside the kitchen.
Jill: Barry! There you are! Quick, draw your firearm and hold this position!
Barry: Jill?! You're freaking me out! What's coming for us??
Jill: Just get ready to unload! Wesker!
Barry: Sir!...
*Instead of Lisa, Wesker enters the small room.
Wesker: You were expecting the Boogeyman perhaps?
Jill: Where have you been? We were looking for you.
Wesker: The lobby was relatively inactive, so I scouted the exterior.
Jill: But those dogs...?
Wesker: They were gone when I left. I've encountered more hostiles outdoors. How is everyone doing for ammo?
Jill: I could use some clips...
Wesker: Here take these. Listen, I want you two to continue exploring, there may be members of Bravo inside this mansion. See if you can find a way to the upper floor.
Jill: Yes sir.
Wesker: Barry, how goes the mission?
Barry: The mission?
Wesker: We've been over this.
Barry: Oh! Yes, well the mission, is... progressing...
Wesker: Right. Keep it together Barry, we are trained to work well under stress. There are others depending on you.
Barry: Understood.
Jill: What mission?
Wesker: It doesn't concern you. I'm going to resume searching outside and the forest. You stay in the mansion.
Jill: Yes sir.
*Wesker leaves. Jill searches the room and finds Letter 4.
LETTER 4
White is the beginning, its back to the door.
Black faces off from the opposite shore.
The two are surrounded, on both of their sides, by that which is seen, after the sky cries.
* Continuing to search the room she finds the Weed Killer.
Jill: It's a systemic herbicide, it will go straight to the root of the plant.
*She then exits the room. Moments after exiting into the next room she spots Wesker opening a previously locked door.
Jill: That's strange... how did he open that door?
Jill: It's a systemic herbicide, it will go straight to the root of the plant.
*She then exits the room. Moments after exiting into the next room she spots Wesker opening a previously locked door.
Jill: That's strange... how did he open that door?
*Jill heads back to the main hall and using the Cross Necklace on a bust statue she opens a safe behind a painting and receives the Blue Keycard and Letter 1. Then using the Poker on a locked door in the corner of the main hall she enters a room and encounters the first Crimson Head. After defeating the Crimson Head Jill finds a jar of Caramel.
Jill: This stuff is old I bet it will stick to anything.
Jill: This stuff is old I bet it will stick to anything.
LETTER 1
As per our arrangement, I have provided a keycard to the second floor. The passcode, as I'm sure you have guessed, is our illustrious Lord's last name. Please deposit the remainder of my payment in the bust, and return the necklace to the dining room cabinet.
* Continuing to search Jill finds a Microchip.
Jill: It looks like this has been removed from a security device. It says "Vortex Security" on the chip.
* Before leaving Jill finds Report 1 and 3 and exits to the metal doors in the main hall. Jill finds a keypad where she uses the Blue Keycard but now it requires a password, Jill enters “SPENCER” and the doors open. Entering into the next room Jill encounters Barry aiming his gun toward her.
Jill: It looks like this has been removed from a security device. It says "Vortex Security" on the chip.
* Before leaving Jill finds Report 1 and 3 and exits to the metal doors in the main hall. Jill finds a keypad where she uses the Blue Keycard but now it requires a password, Jill enters “SPENCER” and the doors open. Entering into the next room Jill encounters Barry aiming his gun toward her.
REPORT 1
Plant at point 42 is growing at an amazing rate. The effects of the T-Virus are the strongest we have observed. The plant's anatomy and size have drastically mutated. Due to its accelerated growth, the plant requires additional nutrients that are supplied through two hydroponic tanks. The head/blossom of the plant requires specialized nutrients, and is susceptible to strong sedatives. We have employed the practice of sedating the plant before examining it, as it can expel deadly poisons when agitated. The entire root system of the plant is connected to the second tank. Despite the observable strength of the roots, they require careful maintenance and remain susceptible to all forms of herbicide.
REPORT 3
Specimen: V-ACT (Crimson Head Zombie)
Status: There is now evidence that when the host loses consciousness, the body goes into a dormant state. During this time the virus becomes active and reconstructs the basic composition of the body to become more agile and aggressive.
Action: Specimen too dangerous to keep in standard laboratory cage. Since further research required, freeze specimen in stasis unit 1b.
Barry: Stop right there Jill.
Jill: Barry! What are you doing?!
Barry: Don't make a move.
Jill: Barry? Please... don't shoot...
Jill: Barry! What are you doing?!
Barry: Don't make a move.
Jill: Barry? Please... don't shoot...
*Barry notices tentacles in the ground behind Jill and fires toward them right behind her.
Barry: Don't worry, I wasn't aiming at you... turn around!
Jill: Oh man! I almost walked right into those tentacles!
Barry: Sorry about the gunshots... I thought it may have tried to attack you. I guess they don't seem to be actively hostile. Good thing too... the bullets didn't even scratch them!
Jill: I'd rather have you shoot at me than be mauled by some mutant tentacle...
Barry: Haha, right. Well even though they aren't attacking us, they make me uneasy. I'll be in this bedroom here.
* Jill heads into the bedroom which Barry had entered and searches the room finding Memo 1 on the other side of the double bed is a nightstand.
Barry: Don't worry, I wasn't aiming at you... turn around!
Jill: Oh man! I almost walked right into those tentacles!
Barry: Sorry about the gunshots... I thought it may have tried to attack you. I guess they don't seem to be actively hostile. Good thing too... the bullets didn't even scratch them!
Jill: I'd rather have you shoot at me than be mauled by some mutant tentacle...
Barry: Haha, right. Well even though they aren't attacking us, they make me uneasy. I'll be in this bedroom here.
* Jill heads into the bedroom which Barry had entered and searches the room finding Memo 1 on the other side of the double bed is a nightstand.
MEMO 1
New procedure to be enacted immediately. Due to a recent accident in the lab, all members of this facility are required to wear biohazard suits, which will be provided. Please advise the medical staff without delay if you are experiencing any skin irritation.
Jill: There is a book in the drawer of the nightstand... when I opened it, it was hollow and this was inside...
* Inside the empty book is Amethyst.
Jill: That looks valuable!
* Jill exits the bedroom and continues with her search out into the corridors she finds a bathroom right after defeating another Crimson Head. Inside the bathroom Jill finds a Tranquilizer. She heads toward a filled sink.
Jill: There’s something in the bottom of this sink...
* Jill empties the sink to find a Sapphire and then checking the toilet she finds 4 Ball (pool ball). Exiting the bathroom and entering another bedroom Jill finds two zombies she defeats, then on the bed is Letter 7 and inside a lamp she finds Topaz.
* Inside the empty book is Amethyst.
Jill: That looks valuable!
* Jill exits the bedroom and continues with her search out into the corridors she finds a bathroom right after defeating another Crimson Head. Inside the bathroom Jill finds a Tranquilizer. She heads toward a filled sink.
Jill: There’s something in the bottom of this sink...
* Jill empties the sink to find a Sapphire and then checking the toilet she finds 4 Ball (pool ball). Exiting the bathroom and entering another bedroom Jill finds two zombies she defeats, then on the bed is Letter 7 and inside a lamp she finds Topaz.
LETTER 7
The man in the sunglasses won't even let me make a phone call. I don't have the luxury of time to explain everything that's happened. There has been an accident in the lab and my colleagues have become infected with a terrible virus. This virus robs its victims of their humanity, forcing them to walk the corridors of this wretched mansion as mindless zombies. I can hear them, pressing against my door like demonic, hungry animals. Sadly, I too am infected. I feel hot and itchy all over, and I am slowly losing my mind. I know that there is no hope for me, but I have left help for others who may come to this place. My access is limited to the experimental subject in the attic. If someone can get in there, I'm certain there is enough evidence to shut down Umbrella for good. I have disabled the biometric thumb scanner on the door by removing a microchip. It took all my courage, but I severed my thumb and placed it in the freezer. I hope this will help anyone who reads this note. If so, it will be my last saving grace as a human.
* Eventually Jill enters a large planted area, here she finds a Cerebus which attacks and is defeated by Jill. Searching a locker Jill finds Liquid Nitrogen.
Jill: That'll flash freeze anything.
Jill: That'll flash freeze anything.
* Further into the room Jill finds Plant 42 (as referred to in the games data).
* Plant 42 is wired up to very large capsules on either side of it feeding it some sort of green liquid.
Jill: This tank appears to be feeding the head/blossom part of the plant. This tank looks like it is feeding the plant's root system.
* If placing the wrong item into the wrong tank you are prompted with.
Jill: The weed killer won't have any effect on the plant if I put it in this tank.
* When Jill injects the correct items into both large capsules the Tranquilizer left and then Weed Killer on the right.
* Plant 42 is wired up to very large capsules on either side of it feeding it some sort of green liquid.
Jill: This tank appears to be feeding the head/blossom part of the plant. This tank looks like it is feeding the plant's root system.
* If placing the wrong item into the wrong tank you are prompted with.
Jill: The weed killer won't have any effect on the plant if I put it in this tank.
* When Jill injects the correct items into both large capsules the Tranquilizer left and then Weed Killer on the right.
* Plant 42 and the plants surrounding it die or begin to disappear and Wesker and Barry enter the room together.
Barry: Jill! Wesker and I were talking and we saw the tentacles in the hallway retract into the ground... Did you kill the plant?
Jill: I've never been a very good gardener... every plant I've tended seems to die. I guess this one is no exception!
Barry: Oh really. Just the usual tender love and care?
Jill: And about a kilo of weed killer.
Barry: Haha! Good thinking. Now we can explore the rest of this floor...
Wesker: Great work Jill. As I was telling Barry, from the exterior I have been examining the foundation of the house, and it looks as though there is a full basement. It's probably concealed for a reason. Make it your top priority to find a way down there.
Jill: No problem, sir.
Wesker: Barry, once you get batteries for the transmitter, contact the helicopter and inform the pilot which STARS members did not make it, and schedule a pickup for the survivors. Understand?
Barry: (Sigh)... Yes sir.
Jill: What's the matter Barry? And where does he keep going?
Barry: Oh... nothing, I'm fine. He mentioned that he was going back outdoors.
Jill: Again? Why does he keep going out there?
Barry: Beats me. Look, I'll stay in this conservatory and examine the plants. Let me know if you come across some batteries!
* Jill heads back into the hallway and the tentacles Barry shot at earlier are now gone since Plant 42 was defeated. Jill enters two different bedrooms on the newly opened path and encounters several zombies, as well as finding String. Entering an adjoined bathroom Jill finds the 5 Ball in a toilet. Back outside to the hallway and into another corridor Jill finds a large bathroom with a 6 Ball in the toilet. Entering two more bedrooms first Jill finds Letter 6 on a bed and in another bedroom the Newspaper 2 on a bedside table and Playing Cards.
Barry: Jill! Wesker and I were talking and we saw the tentacles in the hallway retract into the ground... Did you kill the plant?
Jill: I've never been a very good gardener... every plant I've tended seems to die. I guess this one is no exception!
Barry: Oh really. Just the usual tender love and care?
Jill: And about a kilo of weed killer.
Barry: Haha! Good thinking. Now we can explore the rest of this floor...
Wesker: Great work Jill. As I was telling Barry, from the exterior I have been examining the foundation of the house, and it looks as though there is a full basement. It's probably concealed for a reason. Make it your top priority to find a way down there.
Jill: No problem, sir.
Wesker: Barry, once you get batteries for the transmitter, contact the helicopter and inform the pilot which STARS members did not make it, and schedule a pickup for the survivors. Understand?
Barry: (Sigh)... Yes sir.
Jill: What's the matter Barry? And where does he keep going?
Barry: Oh... nothing, I'm fine. He mentioned that he was going back outdoors.
Jill: Again? Why does he keep going out there?
Barry: Beats me. Look, I'll stay in this conservatory and examine the plants. Let me know if you come across some batteries!
* Jill heads back into the hallway and the tentacles Barry shot at earlier are now gone since Plant 42 was defeated. Jill enters two different bedrooms on the newly opened path and encounters several zombies, as well as finding String. Entering an adjoined bathroom Jill finds the 5 Ball in a toilet. Back outside to the hallway and into another corridor Jill finds a large bathroom with a 6 Ball in the toilet. Entering two more bedrooms first Jill finds Letter 6 on a bed and in another bedroom the Newspaper 2 on a bedside table and Playing Cards.
LETTER 6
November 8th, 1967 George, Happy 18th anniversary. Lisa and I have been missing you at the Mansion. It's exquisite George, a masterpiece. Once you arrive, we'll celebrate our 18 years and this great achievement. Love Always, Jessica
NEWSPAPER 2
Residents of Raccoon City will now be able to sleep a little more soundly. Mayor Michael Warren has announced an addition to the Raccoon Police Department, the STARS (Special Tactics and Rescue Service) team. This part of his campaign 'A Bright 21st Century for Raccoon' has been funded by the Umbrella Corporation.
* After finding these items Jill enters a large library with multiple zombies. Here she finds Book 1 and Book 2.
BOOK 1: CURRENCY AND COUNTERFEIT
Chapter 7: Ink and its uses
by the use of watermarks or other special inks, you can create additional security on the monetary bill. To the naked eye these effects are invisible, and may elude the potential counterfeiter. Unfortunately, there are many common solutions one may use to reveal ink of this kind. Some inks react to heat, fluorescent inks react to ultraviolet rays, and others become visible after a chemical reaction with elements such as ammonia fumes, red cabbage water or iodine.
BOOK 2: FUNDAMENTALS OF SCIENCE
Chapter 3: Light
... rainbows are the result of the Sun's light being refracted through droplets of water in the atmosphere, usually occurring after a rainfall or in sprays of water, such as fountains or waterfalls. The colors of the rainbow are generally accepted to be: red, orange, yellow, green, blue, indigo (dark blue) and violet (purple).
Chapter 7: Materials
Liquid Nitrogen is a unique substance that causes rapid or even instant cooling of elements it comes in contact with. Certain elements such as metals become brittle due to the application of Liquid Nitrogen, and may shatter easily. Among other things it can be used for cryogenic preservation, as a general purpose refrigerant, or for cracking and breaking certain metals.
* After reading the book she heads into a room with a Pool table.
* If you interact with the pool cues on the wall Jill will find Picture 1.
Jill: It is a picture of a pool table with the following formula written on the back~~Red + Blue = Purple~Blue + Yellow = Green~Red + Yellow = Orange You could reach a lot farther with those.
*Interacting with the pool table next...
Jill: Hmmm... I don't play pool. There is a yellow 1-ball in this pocket... it's stuck. There is a blue 2-ball in this pocket... it's stuck. There is a red 3-ball in this pocket... it's stuck. This pocket is empty. The pockets are actually linked to a mechanism that goes beneath the table.
* Placing the Pool balls she previously found into the table’s pockets.
Jill: The ball is now settled in the pocket. There is already a ball in this pocket.
* After placing the final ball in the correct pocket...
Jill: The mechanism under the table just moved...
* A cabinet on the wall unlocks.
* Jill locates the Skeleton Key. Heading back to a set of doors near the dead Plant 42 vines in the hallway Jill uses the severed thumb on a scanner and unlocks said doors.
*Interacting with the pool table next...
Jill: Hmmm... I don't play pool. There is a yellow 1-ball in this pocket... it's stuck. There is a blue 2-ball in this pocket... it's stuck. There is a red 3-ball in this pocket... it's stuck. This pocket is empty. The pockets are actually linked to a mechanism that goes beneath the table.
* Placing the Pool balls she previously found into the table’s pockets.
Jill: The ball is now settled in the pocket. There is already a ball in this pocket.
* After placing the final ball in the correct pocket...
Jill: The mechanism under the table just moved...
* A cabinet on the wall unlocks.
* Jill locates the Skeleton Key. Heading back to a set of doors near the dead Plant 42 vines in the hallway Jill uses the severed thumb on a scanner and unlocks said doors.
REPORT 4
The newest version of the prototype parasite administered to the sample specimen. Initially, no results were apparent.
Recently, we have determined that our original findings were inaccurate. The virus has spent many years incubating in the sample specimen, and now has experienced significant anatomic mutations.
This information has greatly fueled my research into our latest experimental endeavor, the G-Virus, which surpassed the performance of the T.
Once the virus has stabilized, I will formally announce my findings.
William Birkin
* Finding Gunpowder in the corner and some ammunition Jill exits the attic heading to the room next door she uses Liquid Nitrogen to weaken the lock on the double doors and then the Mallet to break the lock. Entering into another room with a bookshelf in the corner Jill finds the False Book and then on a Queen Size bed Jill finds Report 2. In the on-suite bathroom Jill finds Lodine and a battery pack on the counter.
REPORT 2
Subject Status
Nov 10, 1967: Progenitor virus administered
Jessica: Virus Type-A
Virus Fusion: Negative
Action: Disposed
Lisa: Virus Type-B
Virus Fusion: Positive but delayed fusion
Body Modification: observed constant results
Status: Continue protective observation
George~Action: Terminated
Jill: I had better get this to Barry, for that transmitter.
*She heads back to Plant 42 room to find Barry.
Jill: Hey Barry, take a look at this battery... it's probably a little bigger than what you were after, but will it work?
Barry: Wow, this looks quite powerful. The electrodes are exposed, so if this is fully charged and it got wet, prepare for some fireworks.
Jill: The radio transmitter? Will it work?
Barry: Oh, right. No, it's far too powerful and would damage the transmitter. Fortunately, I already found some batteries and the transmitter seems to work.
Jill: Well what are you waiting for?
Barry: (Sigh)... I was waiting for you. I can't believe I'm doing this. Barry to STARS recovery team. Alpha team has sustained heavy casualties. Only Captain Wesker and myself have survived. Schedule for pickup in front of the mansion in less than one hour. Over and out.
Jill: Barry?! No... please...
Barry: Sorry Jill, but my hands are tied. Umbrella is threatening my family, and I would do anything to keep them safe. Forgive me... I don't want to be doing this, but I have to protect them.
Jill: Barry!!
*Suddenly Lisa Trevor enters the room through the exit to Barry’s left not allowing him much time to react Lisa jumps onto Barry, it looks like she is using her tentacles to possibly impale him. Jill leaves the room with Lisa distracted. Barry is dead.
*If Jill returns to this room later on she states.
Jill: That repulsive monster is gone.... so is Barry's body...
*Jill heads for the statue in the Main Hall by the Mansions front doors and searching the statue’s water below finds the Diamond. Jill backs back to a large table in the first dinning room and inserts Diamond, Amethyst, Sapphire, Emerald, Onyx, Ruby, Fire Opal and Topaz into their respective slots on the table.
Jill: I think I just heard something click...
* Jill examines the large painting in the room.
Jill: It’s entitled “1922 Garden of Eden”. Strange, there are hinges on the edge. Hey! It appears the mechanism keeping this portrait shut is now disabled.
*Behind the painting is a shelf in the wall here Jill finds the Red Keycard and the Remington M870.
Jill: A U.S.-made customized pump-action shotgun. Seems intentionally cut, and well-preserved.
* Jill heads back to the large library and uses the False Book to reveal a door entering the door is a small room with a desk some candles and a statue. Searching the desk she finds Letter 5 and near the candles a Green Keycard. Heading back into the left wing of the mansion via the main hall, in the large dining room Jill uses Lodine on the large painting.
*She heads back to Plant 42 room to find Barry.
Jill: Hey Barry, take a look at this battery... it's probably a little bigger than what you were after, but will it work?
Barry: Wow, this looks quite powerful. The electrodes are exposed, so if this is fully charged and it got wet, prepare for some fireworks.
Jill: The radio transmitter? Will it work?
Barry: Oh, right. No, it's far too powerful and would damage the transmitter. Fortunately, I already found some batteries and the transmitter seems to work.
Jill: Well what are you waiting for?
Barry: (Sigh)... I was waiting for you. I can't believe I'm doing this. Barry to STARS recovery team. Alpha team has sustained heavy casualties. Only Captain Wesker and myself have survived. Schedule for pickup in front of the mansion in less than one hour. Over and out.
Jill: Barry?! No... please...
Barry: Sorry Jill, but my hands are tied. Umbrella is threatening my family, and I would do anything to keep them safe. Forgive me... I don't want to be doing this, but I have to protect them.
Jill: Barry!!
*Suddenly Lisa Trevor enters the room through the exit to Barry’s left not allowing him much time to react Lisa jumps onto Barry, it looks like she is using her tentacles to possibly impale him. Jill leaves the room with Lisa distracted. Barry is dead.
*If Jill returns to this room later on she states.
Jill: That repulsive monster is gone.... so is Barry's body...
*Jill heads for the statue in the Main Hall by the Mansions front doors and searching the statue’s water below finds the Diamond. Jill backs back to a large table in the first dinning room and inserts Diamond, Amethyst, Sapphire, Emerald, Onyx, Ruby, Fire Opal and Topaz into their respective slots on the table.
Jill: I think I just heard something click...
* Jill examines the large painting in the room.
Jill: It’s entitled “1922 Garden of Eden”. Strange, there are hinges on the edge. Hey! It appears the mechanism keeping this portrait shut is now disabled.
*Behind the painting is a shelf in the wall here Jill finds the Red Keycard and the Remington M870.
Jill: A U.S.-made customized pump-action shotgun. Seems intentionally cut, and well-preserved.
* Jill heads back to the large library and uses the False Book to reveal a door entering the door is a small room with a desk some candles and a statue. Searching the desk she finds Letter 5 and near the candles a Green Keycard. Heading back into the left wing of the mansion via the main hall, in the large dining room Jill uses Lodine on the large painting.
LETTER 5
My dear daughter, I apologize for taking so long to write back. Work has been hectic, but I know that is no excuse. As usual, I have prepared another anagram for you: RUM LABEL I had to change the security passcode to the laboratory today, and it's been on my mind so I made an anagram out of the word. Stay out of the rain. Love, Dad
Jill: The iodine revealed a hidden number imprinted on the portrait... “072082”.
*Using the Green Keycard to open a door in the previous room Jill enters into a small room with a bookcase and desk. She picks up Letter 3 on the desk and interacts with a painting on the wall. Behind said painting is a keypad where she types in the number found on the large portrait just above. Using the number Jill now has the Colt Anaconda.
Jill: It's an accurate large caliber revolver. Nothin' better.
* And then the Sheet Music. Jill examines the Sheet Music.
Jill: Isn't that "Moonlight Sonata"?
*Using the Green Keycard to open a door in the previous room Jill enters into a small room with a bookcase and desk. She picks up Letter 3 on the desk and interacts with a painting on the wall. Behind said painting is a keypad where she types in the number found on the large portrait just above. Using the number Jill now has the Colt Anaconda.
Jill: It's an accurate large caliber revolver. Nothin' better.
* And then the Sheet Music. Jill examines the Sheet Music.
Jill: Isn't that "Moonlight Sonata"?
*Back in the main hall Jill uses the Sheet Music on the large piano.
LETTER 3
Installation of the modified piano is complete. The song that was previously discussed, Beethoven's "Moonlight Sonata" has been provided and the piano will function as specified when the song is played. An invoice will be sent via fax. Thank you for your business!
Jill: I haven’t played Beethoven in so long... What the... Something is clicking inside the walls.
* A hidden door opens to Jill’s right. Jill enters into a room with another pool table but immediately a Hunter and zombie are headed toward her. The Hunters are fast and deadly easily the most difficult enemy so far. On a shelf in the room Jill finds Diary 2.
* A hidden door opens to Jill’s right. Jill enters into a room with another pool table but immediately a Hunter and zombie are headed toward her. The Hunters are fast and deadly easily the most difficult enemy so far. On a shelf in the room Jill finds Diary 2.
DIARY 2
Nov 14, 1967
I feel dizzy after that shot they gave me. I don't see Mom. Where did they take her? She promised that we would escape together. Did she escape alone and leave me behind?
Nov 15, 1967
I found Mom. We ate together. I was very happy. But she was a fake. Not my real Mom. Same face but different inside. Have to find Mom.
Nov 17, 19 7
from inside box, scent of mommy. maybe true mother there. stone box hard. It hurt.
19
iNside reD and sLimy whiTe and haRd not true moM wheRe why? Jst want to b with her
4
mom where?
I mis yu
* In the corner of the room is a cabinet and a fireplace. Leaving this room through another door Jill enters into a large water tank area. She encounters a Cerebus and Crimson Head. When examining the tank...
Jill: I can see the silhouette of something swimming near the bottom of the tank... it look’s big.
Jill: I can see the silhouette of something swimming near the bottom of the tank... it look’s big.
*Jill uses the Battery Pack with the tanks water and the “Shark” is electrocuted.
Jill: Smoked shark... my favorite.
*There is a door here which has been sealed shut from the inside.
Jill: I need something to make the gunpowder stick to the seam.
* Jill uses the Caramel on the door.
Jill: I applied the stick caramel to the seam.
* And now adds the Gunpowder.
Jill: The gunpowder is now stuck to the door. This is Cordite powder. It's spark sensitive, so it will need to be ignited with a fuse.
* Finally Jill adds the String.
Jill: I have embedded the string in the caramel, so it can act as a fuse.
Jill: Smoked shark... my favorite.
*There is a door here which has been sealed shut from the inside.
Jill: I need something to make the gunpowder stick to the seam.
* Jill uses the Caramel on the door.
Jill: I applied the stick caramel to the seam.
* And now adds the Gunpowder.
Jill: The gunpowder is now stuck to the door. This is Cordite powder. It's spark sensitive, so it will need to be ignited with a fuse.
* Finally Jill adds the String.
Jill: I have embedded the string in the caramel, so it can act as a fuse.
*Jill uses the lighter on the string and blows the doors open. Jill enters what looks like a storage room and finds a skeleton (it is hinted in the file this is George Trevor) in the middle of the room, searching him reveals the Black Keycard.
*On top of a box to the side Jill also finds Diary 1.
DIARY 1
Nov 24, 1967
They have transferred me to the basement of the mansion. Now a guard brings me my food and I'm confined to these few rooms. At least that's what the guard thinks. Every time he's on a break, I have been exploring. I found an entrance way to a series of catacombs behind the fireplace. Maybe in there I can find a way out...
Nov 26, 1967
My god. Words cannot describe the horrors I have seen in those dark passageways. Ghastly, mutated creatures... mindless and aggressive. The strangest part being that each one is tagged like a lab rat. As though they aren't just monsters... they are experiments. I can't bear to think of going back in there, but it's my only hope...
Nov 27, 1967
Some mild success. In the caverns I encountered a man in a lab coat and attacked him. I cracked his head in with a rock and stole a keycard of some kind. I still don't know what it's used for. To think, me attacking an innocent man... what have I become?
Nov 29, 1967
I think they have caught wind of my little adventures in these caves and installed an extra security feature on the fireplace. There is now a small keypad where you can enter a password. Fortunately, I overheard how to program the unit. As a passcode I entered our anniversary, MMDDYY. Time to resume exploring...
Nov 30, 1967
Yesterday they added more security to the fireplace. You now need some object to enable the keypad. I'm trapped. Why have I been so careless? Today a man in a lab coat approached me and said that tomorrow I would visit the doctor. Something tells me they have something else in mind. I won't become one of their experiments.
Nov 31, 1967
Here's where everything ends. Forgive me Jessica, I didn't want it to come to this. I'll die before I let them turn me into one of those... things. With my last breath, I will pray that you and Lisa are safe. Farewell...
George Trevor
*Searching the final shelf in the corner of the room Jill finds the Milkor MGL.
Jill: A Milkor MGL Mk-1... that's some decent firepower!
*Now that Jill has the Diary 1 she heads back to the cabinet in the pool table room and uses the Trevor’s anniversary date for the passcode.
“110849”. This opens a door next to the cabinet and now Jill has access to the mines. Following the path around and taking the first left into an alcove Jill enters into another large area filled with BOWs. Two hunters, three zombies and a crimson head. After defeating them all Jill finds an ammo stash in the corner. Leaving this second large area and heading into a smaller alcove Jill finds a surviving S.T.A.R.S. Bravo Team member.
Jill: Who’s there?
Jill: A Milkor MGL Mk-1... that's some decent firepower!
*Now that Jill has the Diary 1 she heads back to the cabinet in the pool table room and uses the Trevor’s anniversary date for the passcode.
“110849”. This opens a door next to the cabinet and now Jill has access to the mines. Following the path around and taking the first left into an alcove Jill enters into another large area filled with BOWs. Two hunters, three zombies and a crimson head. After defeating them all Jill finds an ammo stash in the corner. Leaving this second large area and heading into a smaller alcove Jill finds a surviving S.T.A.R.S. Bravo Team member.
Jill: Who’s there?
Enrico: Jill... (cough)... is that you?
Jill: Enrico! You're alive!
Enrico: I... I've been shot... I'm so dizzy... there's a... traitor...
Jill: A traitor?! Enrico stay with me! Who is it?
Enrico: The STARS are... (cough)... finished. Umbrella set us... up...
Jill: Enrico! No! ...
*Enrico dies from the shotgun wound.
Jill: ...he's gone. There is a blood-stained piece of paper in his vest pocket...
Jill: Enrico! You're alive!
Enrico: I... I've been shot... I'm so dizzy... there's a... traitor...
Jill: A traitor?! Enrico stay with me! Who is it?
Enrico: The STARS are... (cough)... finished. Umbrella set us... up...
Jill: Enrico! No! ...
*Enrico dies from the shotgun wound.
Jill: ...he's gone. There is a blood-stained piece of paper in his vest pocket...
FAX 1
Attn: Chief of Security
Execute the following procedures within one week.
1. Lure STARS to the estate, and obtain BOWs raw combat data against STARS.
2. Collect one sample from each experimental specimen. Dispose of the Tyrant.
3. Ensure complete disposal of the Arklay Laboratory including all personnel and test animals. Disguise their deaths as an accident, then report to HQ.
Contact A. Wesker for details regarding STARS and the Tyrant model.
Good Luck.
Umbrella HQ
* Jill also finds some Colt ammunition on Enrico. Jill heads back to the first large mines area and continues on the path finding large metal doors.
Jill: There are slots for two keycards here, the first is red and the second is black.
*Jill tries the Black Keycard.
Jill: This keycard has no effect in the first slot.
* Now she tries the Red Keycard.
Jill: The light on the red keycard slot is green now, the second slot is empty.
* Now Jill tries the Black Keycard again.
Jill: Both keycard slots now have green lights, but it looks like I have to enter a password.
* Jill enters the passcode “Umbrella”. The doors open and Jill enters into the Laboratories. But she is immediatley greeted by Wesker.
Jill: Wesker!
Wesker: Jill... still alive I see? Clearly I misjudged you.
* The lab is a very large room with red and white floor tiles. Along the sides of the room is some cabinets and several more tubes with green liquid the same as seen in the Plant 42 room. Wesker is stood on the other side of what looks like a long table or cabinets.
Jill: Clearly. I don't know why you brought us here, but this madness dies now, with you.
Wesker: Haha, oh Jill you really have no idea. You can kill me, but it won't stop what I've started.
Jill: Let's test that theory.
Wesker: Please Jill, a moment longer. I have the only radio transmitter to contact the helicopter, and if you try to kill me I will destroy it. Besides, I want to show you something.
Jill: Not if I'm faster than you. You can't threaten me like you did Barry's family. I'm not scared of Umbrella.
Wesker: Well... actually using Barry was all my doing. Since you're still alive, he evidently proved to be less than useful. You really think Umbrella is behind all of this? They are merely a piece in the puzzle. My plans extend far beyond Umbrella's puny objectives.
Jill: Barry was a good man, and you used him like a puppet. You're pathetic. I'm through talking.
Wesker: Right. Well if we're done here then I best be going. The mansion's self-destruct mechanism will lay ruin to this entire region in a matter of minutes. Until then, you can have fun with my latest creation...
Jill: There are slots for two keycards here, the first is red and the second is black.
*Jill tries the Black Keycard.
Jill: This keycard has no effect in the first slot.
* Now she tries the Red Keycard.
Jill: The light on the red keycard slot is green now, the second slot is empty.
* Now Jill tries the Black Keycard again.
Jill: Both keycard slots now have green lights, but it looks like I have to enter a password.
* Jill enters the passcode “Umbrella”. The doors open and Jill enters into the Laboratories. But she is immediatley greeted by Wesker.
Jill: Wesker!
Wesker: Jill... still alive I see? Clearly I misjudged you.
* The lab is a very large room with red and white floor tiles. Along the sides of the room is some cabinets and several more tubes with green liquid the same as seen in the Plant 42 room. Wesker is stood on the other side of what looks like a long table or cabinets.
Jill: Clearly. I don't know why you brought us here, but this madness dies now, with you.
Wesker: Haha, oh Jill you really have no idea. You can kill me, but it won't stop what I've started.
Jill: Let's test that theory.
Wesker: Please Jill, a moment longer. I have the only radio transmitter to contact the helicopter, and if you try to kill me I will destroy it. Besides, I want to show you something.
Jill: Not if I'm faster than you. You can't threaten me like you did Barry's family. I'm not scared of Umbrella.
Wesker: Well... actually using Barry was all my doing. Since you're still alive, he evidently proved to be less than useful. You really think Umbrella is behind all of this? They are merely a piece in the puzzle. My plans extend far beyond Umbrella's puny objectives.
Jill: Barry was a good man, and you used him like a puppet. You're pathetic. I'm through talking.
Wesker: Right. Well if we're done here then I best be going. The mansion's self-destruct mechanism will lay ruin to this entire region in a matter of minutes. Until then, you can have fun with my latest creation...
*Wesker turns and heads toward doors along the back wall. As he does the Tyrant runs into the Wesker but stops in front of Wesker and stands still.
Wesker: Beautiful isn't it? I call it the Tyrant. You can't even begin to imagine the power that I now possess...
* Suddenly the Tyrant impales Wesker through the stomach with its large claw.
Wesker: What! No! It should... should be... heeding my commands... agghh!
* The Tyrant drops Wesker to the ground, supposedly dead and covered in blood.
Jill: Whoa!! I need to get out of here before this place is destroyed... but... I can't allow that abomination to escape with me...
Wesker: Beautiful isn't it? I call it the Tyrant. You can't even begin to imagine the power that I now possess...
* Suddenly the Tyrant impales Wesker through the stomach with its large claw.
Wesker: What! No! It should... should be... heeding my commands... agghh!
* The Tyrant drops Wesker to the ground, supposedly dead and covered in blood.
Jill: Whoa!! I need to get out of here before this place is destroyed... but... I can't allow that abomination to escape with me...
* Jill and the Tyrant engage in a battle. With Jill retreating to distance and taking shots as the Tyrant charges her with his claw. After around 4 Colt rounds the Tyrant drops dead. An explosion begins to occur within the laboratory itself including the rest of the mansion. Massive flames shoot out from the ground.
* The screen goes black and we get this final message;
After exiting the mansion, Jill is picked up by the helicopter and flown away. She finally begins to relax, and watches the mansion during their ascent. Moments later, the mansion explodes in a giant ball of flame.
In the smoldering remains of the mansion, something stirs. A creature with cat-like eyes slowly emerges from the wreckage...
* No final images or even credits, the game resets to the Main Menu.
*THE END
After exiting the mansion, Jill is picked up by the helicopter and flown away. She finally begins to relax, and watches the mansion during their ascent. Moments later, the mansion explodes in a giant ball of flame.
In the smoldering remains of the mansion, something stirs. A creature with cat-like eyes slowly emerges from the wreckage...
* No final images or even credits, the game resets to the Main Menu.
*THE END
ADDITIONAL TEXT
ENVIRONMENT TEXT
ITEM DESCRIPTIONS
WEAPON INFORMATION
DIALOGUE
- I've fixed the scanner, but my thumb scan wont release the door. It's secured with a biometric thumb scanner, it looks like a circuit board has been removed.
- Hmm... none of the other doors have handles. These seem loose, but I can't force the door open...
- Even with this, I still can't force the doors open, the metal locks are holding. I think something a little blunter would do the job. !!
- There is a jade compartment that something should fit into, and a keypad.
- I shouldn't wander outside without backup.
- It looks like there is a seam in the wall...
- This book seems out of place...
- There's something stuck under the lampshade.
- There's something strange about this bookshelf...
- There's no reason to kill this plant.
ITEM DESCRIPTIONS
- That may come in handy.
- That should open one of these locked doors.
- Looks like this is meant to trigger something.
- No thanks.
- You could crack some heads with that!
- An old key like that won't work on these doors.
- Not sure what you can use those for.
- That's a curious little trinket.
- Acquired 10 cartridges for the Remington M870.
- Acquired 20 bullets for the Beretta 92FS.
- Acquired 4 grenades for the Milkor MGL.
- Acquired 6 rounds for the Colt Anaconda.
- Ahh much better!
WEAPON INFORMATION
- Not a lot of stopping power, but good as a last resort.
- Ah, the M92FS S.T.A.R.S. Special...I still like my .44 Mag Anaconda better.
- Yep, that's the same as mine.
- Whoa, a flame thrower! Nice. That should slow any living organism.
DIALOGUE
- I don't like it here...
- We should try and find a way upstairs...
- Don't just stand there being useless.
- This won't be able to penetrate the spider's exoskeleton...
- I can't look at my inventory now!
ITEM LIST
- Letter 1 - A letter I found in the bust on the main floor
- Letter 2 - A half-burned letter I found in the fireplace
- Letter 3 - A letter about the grand piano in the lobby
- Letter 4 - A poem entitled "The Gemstones"
- Letter 5 - A letter I found in the room behind the library
- Letter 6 - Jessica's anniversary card
- Letter 7- A letter about the attic door
- Diary 1 - George Trevor's diary
- Diary 2 - Lisa's diary
- Newspaper 1 - A newspaper article about the construction of the mansion
- Newspaper 2 - A newspaper article about STARS
- Fax 1- A fax found on Enrico's body
- Memo 1 - A memo regarding biohazard suit policy
- Report 1‑ - A report about oversized plant
- Report 2 - A report summarizing virus experimentation
- Report 3 - A report explaining origins of Crimson Heads
- Report 4 - A report about G-Virus
- Book 1 - Currency and Counterfeit
- Book 2 - Fundamentals of Science
- Picture 1 - A picture about color formulas
- Lighter - An orange lighter
- Cross Necklace - A gold cross necklace
- Poker - A cast iron fireplace poker
- False Book - A wooden block, in the shape of a book
- Microchip - A small integrated microchip
- BBQ Tongs Long - A thin, wooden-handled tongs
- Caramel - A small tub of caramel
- Mallet - A heavy, wooden meat tenderizer
- Weed Killer - A large jug of weed killer
- Diamond - A white diamond
- Ruby - A red ruby
- Fire Opal - An orange fire opal
- Emerald - A green emerald
- Sapphire - A blue sapphire
- Amethyst - A purple amethyst
- Topaz - A yellow topaz
- Onyx - A black onyx
- Liquid Nitrogen - A tank of liquid nitrogen‑
- Sheet Music - Piano Sonata No. 14 in C minor
- Iodine - A small vial of iodine
- Skeleton Key - A finely crafted traditional key
- Battery Pack - A high-voltage battery pack
- Playing Cards - A deck of playing cards
- String - A ball of thin cotton string
- Jade Figurine - A small monkey figurine made of jade
- Gunpowder - A small barrel of gunpowder
- Tranquilizer - A syringe filled with a strong sedative
- Severed Thumb - A frozen, severed thumb
- 5 ball - An orange pool
- 4 ball - A purple pool
- 6 ball - A green pool
- Silver Keycard - A silver RFID keycard
- Blue Keycard - A blue RFID keycard
- Green Keycard - A green RFID keycard
- Red Keycard - A red RFID keycard
- Black Keycard - A black RFID keycard
- Medkit - Restores health to full when used
- Combat Knife - Jill's standard issue combat knife
- Beretta 92FS - Jill's standard issue handgun
- Colt Anaconda - Barry's favorite, a powerful revolver
- Remington M870 - A customized tactical shotgun
- Milkor MGL - A semi-automatic grenade launcher
- M9A1-7 - A portable flame thrower
AUDIO FILES
TITLE
SEARCH
CINEMATIC
FIGHT
BOSS