Thought that I would create a topic centred around what the Biohazard/Resident Evil series is doing right as I have noticed that there has been lots of discussing about what the series is doing wrong but not to much discussing about what the series has going for it. This post will mainly focus on Revelations but feel free to discuss about anything in any entry in the series. My thoughts on what the series is doing right: Multiple scenarios and/or playable characters I loved RE1 and RE2 for having multiple scenarios and playable characters as for me personally it greatly lengthens the replay factor of a game. I feel that the replay factor was hurt a little in RE3 Nemesis and RE4 by only have one scenario/playable character [Jill/Leon] each. Dead Aim and RE5 only have one scenario each but they both make up for by being able to switch Bruce/Chris for Fong Ling/Sheva thus totalling two playable characters each. I greatly enjoyed Revelations for the return of this feature as it has multiple stories with different playable characters [Jill/Chris/Parker/Keith] spread across its single campaign. Dodges/evasions I highly enjoined RE3 Nemesis and Dead Aim for being able to dodge enemy attacks as I feel it makes a game more scary/intense to encourage the player to run from the enemy rather then force the player to fight the enemy and in effect force the player to face their “fears” further more I find it terrifying when the enemy is capital of outrunning the player and thus forces the player to skilfully evade them while running away, Nemesis/Hunter Betas in RE3 Nemesis and Steve Monster in CODE: Veronica X are good examples of this kind of game play, I was thrilled to see the retune of have to run away and dodge in Revelations. Mêlée Melee was one of the few features introduced in RE4 that I highly enjoined, mostly for being able to push away an enemy away during intense moments, RE5 expanded on it by adding more types of melee, however I feel that it was Revelations that perfected the art of melee in game play as prompting an enemy in Revelation is far more harder then RE4 and RE5 and like RE4 the melee in this game isn’t over powered like in RE5, thus melee in revelations is rewarding but not a game breaker. I am personally looking forward to Wesker Junior/Sherry Birkings melee orientated campaign in RE6, however I understand that a melee orientated campaign is not something everyone wants to see, so I think that a good compromise would be for Wesker Junior’s campaign to have lots of melee but for Leon and Chris to have less/weaker melee in their campaigns. Two Player Co-Op One of the few features about Darkside Chronicles, Umbrella Chronicles and RE5 that I found redeeming was two player co-op, in fact I probably wouldn’t have played RE5 at all if it wasn’t for two player co-op. Like melee I think that it was Revelations [its raid mode that is] that perfected two player co-op as like the next person, I do NOT like annoying AI partners, I would much rather play by myself then be paired with an AI partner. Being able to play solo [no AI partner] but at the same time be able to have another player jump in is an excellent feature. These are some of the things that I think that the series is doing right and want to see more of. I am curios as to what other peoples thoughts on this matter are.
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I agree with you 100% on all those ideas I myself agree with you on all aspects I am especially excited for Resident Evil 6 and what it has in store for all of us I have waited 3 or 4 years for Resident Evil 6 and it is here in a couple of months. I especially like that Resident Evil 6 will be horror based and action based as well. I am a hardcore Resident Evil Fan so I have liitle or no complainants of the Resident Evil series.
"The only thing that can defeat power is more power. That is the one constant in this universe. However, there is no point in power if it consumes itself. I will enlist the help of an old friend against our common foe; I will use one pawn to eliminate the other, and emerge with the spoils for myself..."
”
Agree on the first two points. Multiple scenarios is great if done right and dodging is certainly not out of place in a survival horror game. Not sure about melee though. It tends to add too much action, and while Stone Cold Steve Austin is genuinely awesome, he is also definitely out of place in a survival horror game. Then again, RE is an action game now so bleh.
Now the co-op, dear lord the co-op... Okay, Zero did it right. Five's about as wrong as it gets. But generally, any forced multiplayer is a recipe for disaster. Resident Evil should always be a single player experience first and foremost.
There aren't many things Capcom is doing right with their flagship title these days. But...
...
Okay, after nearly two minutes of pondering I think I've come up with something I think they're doing right nowadays.
Cleavage. That's right. Nothing beats well endowed females trying to take over the world and more well endowed females trying to stop them. Matter of fact, nothing beats well endowed females, end of story. Needless to say the rightest thing about RE5 was Excella Gionne and the Battlesuit.
Yeah, that about sums it up.
*drip drop*
I couldn't agree more. RE5 is what I consider the downfall of the series. Revelations killed a lot of the horror since you were with another character for 95% of the game, and RE6 looks to be continuing in the style of RE5 (but with better AI). Zero was okay, but some of the horror was still sucked away due to the other "player" character's presence.
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Did you actually play Revelations? I thought it was one of the scariest games in the series.
Yall may think I am wierd, but Resident Evil 4 scared me the most out of all the games in the series. The Garrador, the Novistadors, and the one that made me fear to continue, the Regeneradores. So I think they should continue down that path. RE5 just tried and failed at replicating Resident Evil 4 in my opinion. However, my main gripe with RE5 is how they killed Wesker. I knew he at some point has to die, but they did it wrong. Hopefully, Resident Evil will redeem itself with 6.
I never played Revalations, but I've seen some gameplay and it does look scary.
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I personally miss the tank controls and camera angles.
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*drip drop*
Nothing. You know something is wrong when I barely recognise the franchise today compared to the pre-RE4 era. To be honest RE4 now doesn't look that bad when compared to RE5 which was a travesty. RE6 seems very similar with each campaign looking more action packed than RE5. Other games I disliked in the series were Zero and Code Veronica but they were at least horror.
Co-op is a feature where the series has gone completely wrong. Why can't they make it optional? Even Zero pissed me off with the co-op mechanism and it was badly done. Remake was the peak of the series and to me truely defined what the resident evil series is about.
Music and Tension have been completely changed for the worse. The music in the series was always a strong point, and in the remake espeically they used the silence and music very effectively to set the atmosphere for the player.
The camera angles were perfect and I actually loved the prerendered backgrounds as they were truely works of art. The controls perhaps could of been improved but I had no issue with them. The controls to me once you get to use them were fine however I find when friends play they seem to struggle with it so maybe that answer depends on the player.
I personally believe that the co-op isn't at fault. Resident Evil has always had more than one character. Maybe not always with you but they were present in the area/mansion/city. Knowing that alone when I was 14, playing the first one put my mind at ease. I was never really afraid with RE games, there were a few jumps here and there, but being alone didn't do that to me. The "fear" of re-loading did. I think having a co-op partner is fine as long as the game designers can get me immersed in the situation at hand. I believe you can have scares and frightening things as long as it is done correctly.
For RE6 it seems like the mechanics are there with a few faults with camera and screen tearing from the "demo", but overall I believe the game will put me in that immersion I was talking about. For me the mechanics work for this game at least in Chris and Jake's game but for Leon I see why some might not feel at home. All I can think is that he has the same mechanics in his slower campaign cause he fights multiple types of enemies.
I am really excited for RE6 and I hope when I start to play it I get that gut feeling from 15 years ago. To me RE1 will always have that place in my heart but I hope one day I can say "It was a good run old dog..." and have a new favorite in the series. That's my opinion.
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Funny since the series was trying to be a two player game since the first title. Co-op is here to stay, many people loved it.
That's right I think you were supposed to be Chris (player) and Jill was your AI follower. I believe this was the before the 8/4/95 beta.
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Many people who never loved Resident Evil all the sudden became number one fans as soon as Capcom started 'fixing' the series. Now some of them even claim they love the originals. That is, of course, if they never have to play them.
But yeah, Capcom's fixed RE alright. They fixed the camera, they fixed the controls, they fixed the whole gameplay experience. Now RE can be enjoyed on a massive scale by fans and non fans alike. I can't enjoy it for the life of me because I never believed RE was a broken game to begin with, and the things I loved most about it were the same things all those other fans never stopped moaning about.
There were, and there are, so many other games that play and feel like today's RE does. There is not one game like the original RE. You call that a win win situation? The truth is those people who pissed and moaned about RE before could have just moved on to a different series if they hated RE so much, but no, they had to ruin the experience for the rest of us who preferred it to any other gaming experience, and still do today. That's cool, you have your game now, along with a thousand other clones, and I have a gamecube. So much for variety.
*drip drop*
What about the fans who love both styles like myself?
To be honest if you hate this RE so much then just quit. No one is forcing you to keep going, you have your Gamecube, enjoy it and be happy. Sometimes you just have to accept the fact that things can't be the way you wanted them to be and move on, that's life.
You completely missed the point.
*drip drop*
I don't think Capcom used the word "fix/ fixing" I think they tried to evolve it from where the series was established. Like Vito I love both game styles so I can go back and forth no problem. Some might not like what they did to Resident Evil but this has only been the 3rd game (4th if you count Revelations) that has played with 4's style. I think as long as Resident Evil/ Biohazard is around it will continue to change and play differently with the times and trends. As fans we have the power to like, dislike argue and complain about changes to the series and that's fine, but I think we all have to come to terms with the eventual changes in this franchise.
I love this series for more than just the games. I think if your a fan you know what I am talking about. For example, maybe if people look more into the lore of the games and material outside of the games you can begin to like or even love the newer games. Like when 4 came out you hated or liked what it was but now that there is material to help you understand more of RE4's story you can appreciate the game more.
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I think it's the other way around. You want to know more about a game and go deeper only if you like the game itself in the first place. If not, why bother? Since RE pretty much turned from a trend setter to a trend follower, the series lost my respect. That aside, they simply lost my interest with the actiony gameplay and TPS camera. That's a pretty major part of the game, and if they're doing that wrong, then it really doesn't matter what they're going right. Granted, I like some ideas here and there, but they are few and far between. You see, the real Resident Evil died with the destruction of Raccoon City for me. I like to pretend the current abomination doesn't exist and I don't even consider it canon. I have no respect for Capcom at this point and they can't earn it back, but with all that being said...I would still jump on board if they get it right. The gameplay and atmosphere, that is. The rest was always fodder.
*drip drop*
Well to me Resident Evil has always had a story I have liked. I hope they continue it in this game. So the more I play and the more files I read the better I can immerse myself the next play-through. I am really excited for RE6 cause we have; Ada Wong, one of the most mysterious characters in the series. I'd like to know more about her relationship with the organization and Wesker hopefully. Then the US being not so good. Which I think was hinted but I really don't remember what game. And last Simmons. I hope he doesn't become like a Excella, but he seems like a very interesting character.
All these things play a role when I play the game. Also it seems this game is really trying to mix things up. We have dark areas, cities, military areas and others I am sure we haven't seen yet. Also even with Chris it seems like they are trying to add a dark level of horror and tension (like the new B.O.W.) shown at the panel. I can respect your opinion on the series, but I hope before making the judgement now, you wait till the game is out. Not saying buy it but you catch my drift.
In all if there is anything I can say RE has done right whether your a fan or not is story. Most are really good and have kept me interested for the past 16 years I just hope the team doing the localization for this entry doesn't mess it up too bad. I think it's the same from 5 and Revelations...
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