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Production Information

Developer: CAPCOM Production Studio 3
Publisher: CAPCOM
Platform: Arcade, PlayStation 2 

Release Dates

JPN: November 8, 2001
PAL: February 8, 2002

Title

GUN SURVIVOR 2 BIOHAZARD CODE:Veronica

GUN SURVIVOR 2 BIOHAZARD CODE:Veronica (Resident Evil Survivor 2) is the second entry in the GUN SURVIVOR series and the first arcade installment for the series, jointly developed by CAPCOM Production Studio 3 and arcade veterans, NAMCO. The game was eventually ported to the PlayStation 2 but was only released in JPN and PAL regions. GS2 is a first person shooter based on BIOHAZARD CODE:Veronica. Instead of a linear on the rails experience like House of the Dead, the game allowed players to freely control their character.1

Plot Synopsis

After surviving the horror caused by Alexia Ashford on December 28, 1998, Claire Redfield and her brother Chris Redfield are safely piloting a two-seater V-TOL Harrier aircraft, when Claire begins to fall asleep. Her ordeal is finally catching up with her as she drifts into a deep sleep. To her surprise, Claire finds herself back on Rockfort Island re-living the horror of the previous day. The nightmare has just begun.

Development History

Originally announced in early 2001 as BIOHAZARD FIRE ZONE 2, the game was developed as the series' first foray into the arcades, based on BIOHAZARD CODE:Veronica with Claire Redfield and Steve Burnside as the main characters once again. It was co-developed by CAPCOM and NAMCO using the latter's Naomi board technology, a modified version of the Sega Dreamcast hardware, and based on an enhanced Quake II engine. The arcade machine used for the game was based on NAMCO's earlier 1998 arcade game, Gunmen Wars.  

A beta test for the game was held in the CAPCOM Plaza in Kichijoji, Tokyo on February 3-4, 2001 and attended by some gaming press, including GameSpot. 3 It was later featured at the AOU Amusement Expo 2001 on February 23-24, 2001 at the Makuhari Messe outside Tokyo. Before the release of the game, on April 20, 2001 it was renamed as GUN SURVIVOR 2 BIOHAZARD:CODE Veronica4, likely as part of an internal decision to make the GUN SURVIVOR name into a sub-franchise of its own, with two later games in the franchise being developed. 

The game was eventually released to the arcades but failed to make the desired impact and generate sufficent revenue. The PlayStation 2 port was announced later in the year promising extra features as well as full support for NAMCO's GunCon2 peripheral. The PlayStation 2 version was released in Japan on November 8, 2001, with the PAL release coming on February 8, 2002 to Europe and Australia. It was claimed that the lack of a release of an NTSC version of the game was due to the game's content and use of the GunCon2 being found "inappropriate" by Sony Computer Entertainment America who would not grant it a release in its current state, similar to the situation with BIOHAZARD GUN SURVIVOR which had GunCon2 compatability removed from NTSC versions of the game. Rather than take this action, the game was simply excluded from an NTSC release.

The "high score ranking" service for the PlayStation 2 version of the game ended on December 22, 2003. 5

Game Modes

Arcade Mode

As the name suggests, this is a faithful port of the game that appeared in the arcades. Like the arcade version, the console version also supported co-operative play allowing for two players at once and marking the first multiplayer BIOHAZARD game. Arcade Mode is split into 5 levels all taking place on Rockfort Island. Level one occurs in the prison area, with the Giant Black Widow acting as the end boss. Level 2 occurs in the palace. Here two Sweeper B.O.W.s are the end bosses. Level 3 predominantly takes place in the military training grounds on the island and the imprisoned Nosferatu is the final boss of the level. The penultimate level is in the private residence with Alexia Ashford being the final boss. Finally the last level is the island airport and the Tyrant (T-103 Mass Produced Type) is the final boss in a burning room. Throughout the entire game, a countdown occurs. If this countdown reaches zero instead of game over as is the case in most arcade games, a Nemesis-T Type is unleashed against Claire Redfield and Steve Burnside. If players collect all 5 jewels that are hidden in each level, after defeating the Tyrant, you get the chance to kill the Nemesis in a special bonus battle.

Dungeon Mode

An all new mode added to the PlayStation 2 version of the game. Players are treated to new locations such as a clock tower and cavern battling B.O.W.s from the BIOHAZARD universe such as the Licker and Drain Deimos from BIOHAZARD 2 and BIOHAZARD 3 LAST ESCAPE respectively.

VS. Roach Mode

A hidden bonus in the game. VS. Roach Mode sees you square off in five intense levels against an army of Large Roach creatures. There is no need for exploration, you are generally in one room, but the mode is fairly fun with the final level including a life threatening laser.

Canonicity

GUN SURVIVOR 2 is a canon entry in the series, and one of the files in the game confirms that it is represented as a dream which Claire has while escaping with her brother aboard the Harrier following the events of CODE:Veronica. How she dreams about creatures that she has never encountered remains a mystery. One of the files in the game which is addressed to Steve from his father reappears in BIOHAZARD THE DARKSIDE CHRONICLES. As a result, this file is also considered canon. The game itself is completely inconsequential to the overall storyline of the series.

Footnotes

  1. 1. カプコン・ナムコ共同企画によるガンシューティング「BIOHAZARD FIRE ZONE」ロケテストを実施
  2. 2. Coming Soon to Test: Biohazard Firezone
  3. 3. Hands-on: Resident Evil: Fire Zone
  4. 4. Biohazard Fire Zone renamed
  5. 5. GUN SURVIVOR 2 BIOHAZARD CODE:Veronica Official Website
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