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Production Information

Developer: Capcom (Japan)
Publisher: Capcom (Japan), LivingMobile (USA)
Platform: Cellphone / Mobile Phone

Release Dates

Jap: 1 April 2002
i-mode: 1 July 2002

USA & PAL: 2004

Title

BIOHAZARD ASSAULT THE NIGHTMARE

BIOHAZARD ASSAULT THE NIGHTMARE (Resident Evil Assault The Nightmare) is another cell phone game developed by LivingMobile with a unique graphical look reminsant of anime in a first person action shooter.

Overview

You are not given much information other than that there has been an emergency at a castle outside a city where horrible things have happened and that you are requested to go there. Players do not know who they are, or where they are, or why they are there other than to resuce civilians.

Development History

Assault the Nightmare runs as a first person shooter, with players using the arrow keys on their phone to aim the gun in front of them at the oncoming hoards of undead. Various weapons are included, and players will have to reload too, and with the onslaught fairly relentless, this is a tough game.

The graphical design is very unique with an almost anime approach being adopted. Zombies look very cartoony with thick black outlines, and the civilians resemble anime characters.

The game is of FPS type. You will now and then encounter three doors to select from. One of them will be green and require that you to find a key which unlocks it. As you try for that, you walk down passages as you are attacked by zombies and lickers. 1 In terms of weapons you start with a pistol, however now and then you will find new weapons such as submachine guns and magnums coming down in boxes.

There are 4 alterantive endings to the game despite the lack of clear story narrative.

Canonicity

With no clue as to where you are and what you're doing, placing this in the timeline would have been next to impossible. There is no intention for the game to be part of the overall storyline and is to be considered non-canon.

Footnotes

  1. 1. http://biohazard.myweb.hinet.net/mobile-atn002.jpg
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